Atlas is real time volumetric 3D editor and rendering engine. It combines the power and ease of use with image quality of meshes.


  • Real-time editing of terrain with arbitrary topography
  • Transvoxel™ Algorithm
  • Import and manipulation with models (currently supports only .obj meshes)
  • Deferred and forward lighting
  • Shadow mapping
  • Fog simulation
  • Real-time sun and shadows
  • Seamless transition between materials
  • Level of detail system
  • Collision system
  • Support for Linux, Windows and Android
  • Rendering back-end for  OpenGL 3.0, ES 2.0 and ES 3.0
  • Asset insert system
  • Procedural sky
  • Hardware accelerated GUI written in QML
  • Procedural generating of terrain
  • Automatic generating of terrain from bitmap
  • Support for touch-screen devices
  • Player mode
  • 3D VR mode for Google Cardboard



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