Atlas is real time volumetric 3D editor and rendering engine. It combines the power and ease of use with image quality of meshes.
Features:
- Real-time editing of terrain with arbitrary topography
- Transvoxel™ Algorithm
- Import and manipulation with models (currently supports only .obj meshes)
- Deferred and forward lighting
- Shadow mapping
- Fog simulation
- Real-time sun and shadows
- Seamless transition between materials
- Level of detail system
- Collision system
- Support for Linux, Windows and Android
- Rendering back-end for OpenGL 3.0, ES 2.0 and ES 3.0
- Asset insert system
- Procedural sky
- Hardware accelerated GUI written in QML
- Procedural generating of terrain
- Automatic generating of terrain from bitmap
- Support for touch-screen devices
- Player mode
- 3D VR mode for Google Cardboard
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